v0.2.10
2026-02-08
- Version tracking: Added changelog page and version display in footer
Retroactive summary of all systems implemented prior to version tracking:
- Core loop: Click-to-harvest energy with floating number feedback
- Generators: Energy-cost generators with scaling costs and bulk buy (1/5/10/25/Max)
- Click Power: Purchasable click upgrades with per-panel filtering
- Upgrades: Energy-cost upgrades with leveling and cost scaling
- Mass system: Mass resource with Mass Production (energy-cost mass generators), Mass Generators (mass-cost energy generators), and Mass Upgrades
- Prestige: Reset for prestige points with bonus multiplier, progress bar, and black-hole animation
- Neutrinos: Passive neutrino accumulation with Production Surge and Click Overdrive abilities, plus Auto Surge toggle
- Neutrino Absorber: Upgrades for neutrino rate, capacity, and ability power
- Milestones: Generator-count milestones that unlock global production multipliers
- Cost Reductions: Global percentage-based cost reduction upgrades
- Production Boosts: Global base production multiplier upgrades
- Asteroids: Random asteroid events that grant bonus energy on click
- Statistics: Lifetime stats panel (energy, mass, clicks, prestiges, asteroids, time played)
- Panel system: Collapsible panels with availability indicators, filters, and auto-hide when fully purchased
- Buy All: Per-panel Buy All buttons for bulk purchasing
- Save/Load: Auto-save every 5 minutes with manual save and reset options
- Number formatting: Tiered abbreviations (K through Nvg) with scientific notation fallback